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Zander Dejah

Welcome to my portfolio and the current home of Z Axis Entertainment, my personal Media and Technology studio

I am an inventor, creator and engineer who enjoys bringing imagination into reality. I am currently a professional Software engineer specializing in AR/VR Game Development using the Unity and Unreal Engines. My personal pursuits involve a range of disciplines including music performance, audio engineering, mechanical design, electronics, 2 and 3 Dimensional art, and mathematics.

For more information about my qualifications and resume, you can reach me via the contact page below.

 
 

Professional Work

 
 

Star Wars: Tales from the galaxys Edge: Last Call

Lead Gameplay Engineer
Responsible for IG-88 gameplay, targeting systems, boss battle, puzzle design and implementation, blasters and other weapons.

 

Star Wars: Tales from the galaxys Edge

Gameplay Engineer
Responsible for puzzle design and implementation, All-Kit Tool and tool interaction systems (including procedural torch melting tech), inventory system, loot generation, Rocket Darts, blaster mechanics and other weapon systems.

 

Vader Immortal Trilogy

Gameplay Engineer

Responsible for blaster mechanics, thermal detonators, force puzzles, Stormtrooper AI and Vader lightsaber combat AI.

 

Avengers: Damage Control

Gameplay Engineer

Responsible for implementation of major gameplay features including player combat and weapons systems, HUD design and mechanics, Escape Pod flight systems and obstacle avoidance, and Ultron boss fight and dismemberment systems.

 

Ralph Breaks VR

Gameplay Engineer

Responsible for Vest Haptics gameplay integration

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Game Design


Below are some of my personal game projects made between 2011 and 2016


Perplexigon

A multiplayer VR physics based construction and puzzle game

Creator, Lead Engineer and Art Director


Samurai Jack VR Prototype

A VR action game based on the Samurai Jack series for Oculus Rift and HTC Vive

 

Unsafe VR Prototype

An immersive and physically realistic VR safe cracking simulator

 

UFO Forever

A mobile sci-fi action game featuring procedural level generation

 

Eyes on the Sky VR

A casual VR game based on taking photos and videos of UFOs flying overhead made for Google Cardboard

Screen shots from Eyes on the Sky


Reckville

An infinite runner style mobile action game


Experiments and Works in progress


Unity Assets

Here are some of my custom packages made for the Unity Engine, available on the Unity Asset Store

 

HexPlanet: Spherically Tiled World Builder


GenUI: procedural Vector Graphics


3D Layout Groups


Locksmith Pro: Physically Realistic Lock Picking Engine

Bang Bang Slice

 
 

Be the Danger

Shoot and slice your way through enemies across unique levels and scenarios in this homage to 80's action movies. The only way to move is to kill an enemy and grab their weapon out of mid air, taking their place: Strategy is just as important as reflexes, so killing enemies in a correct order will prevent you from being stranded.

Features 34+ unique weapons including blades, grenades, pistols, SMGs and shotguns.

There are currently 32 levels and counting, each presenting a unique combat scenario with different sets of goals. Some require you to assassinate a VIP, in others youll need to escape the room. Most levels have multiple different paths to victory, and enemies use randomized weapons so each playthrough will present a new challenge. Each level is designed to be difficult while you learn enemy patterns and positions, so keep playing to hone your skills and improve your score.

 
 

Artwork and Graphic Design

Graphic Design, Sketches, Paintings and Game Art Samples

 

Surreal Signs

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Music and audio Engineering

All music written, performed, engineered and mixed by Zander Dejah.  Featuring performances from Rob Oda, Francois Barbe and Clerel Djamen.

Mobius and the Strippers

Featured Track: Swipe 

A song about our favorite app: Tinder. Written as a classic soul groove. Lead Vocals: Francois Barbe Saxophone: Jarryd Torff (yes, he knows how to play that George Michael song...) Solos: Francois Barbe & Zander Chickenboots Written by: Mobius and the Strippers

Soundcloud Profile:

We are an acoustic trio specializing in all genres including blues, reggae, funk, folk, roots and spacemusik. We also only play when we're drunk. As hell.

Band Photos

 

Videos

3D Printing and Mechanical Engineering

All objects designed in Blender and Autodesk Inventor and printed on a Prusa Mk3 by Zander Dejah


Contact

zzandersemail@gmail.com

Privacy Policy

Last updated 07/22/2022

Bang Bang Slice does not collect, transmit, distribute or sell your data. It uses no third-party analytics or advertising services. No email, name, address or any other personal information is requested nor required.

Storage permission on your device on which the application is installed is requested in order to store save data such as high scores and settings preferences. This save data is entirely local to your device and is never transmitted or accessed remotely.

If you wish to delete your data, simply uninstall the game.

If you email the developer for support or other feedback, the emails with email addresses will be retained for quality assurance purposes. The email addresses will be used only to reply to the concerns or suggestions raised and will never be used for any marketing purpose.

If you have any questions concerning this policy or our privacy practices, you can email the developer at zzandersemail@gmail.com